With the new legendary crafting system, we do get the opportunity to obtain, trade and manufacture individual effects as mods on 3rd sept 2024. Here you will find a list of all mod effects with their name, description, crafting ingredients and possible usages. If you don't yet know how the new legendary crafting system works, read this article: [PTS] Legendary Crafting with Effects of your Choice (Patch 54 / Milepost Zero)
Anti-armor
+50% Armor Penetration
5 Black Titanium
+50% Armor Penetration
Aristocrat's
[Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG>
[Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
1 Bobblehead: Caps
[Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG>
[Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
Assassin's
[Armor] -15% Damage From Humans
[Weapon] +50% Damage to Humans
1 Liquid Courage
[Armor] -15% Damage From Humans
[Weapon] +50% Damage to Humans
Auto Stim
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
5 Stimpak
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
Berserker's
Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
5 Psycho
Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
Bloodied
Damage Increases up to +95% as Health Decreases. Currently <+MAG>%
1 Adrenal Reaction Serum
Damage Increases up to +95% as Health Decreases. Currently <+MAG>%
Bolstering
Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>
5 Med-X
Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>
Chameleon
Become Invisible While Sneaking and Not Moving
1 Chameleon Serum
Become Invisible While Sneaking and Not Moving
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
1 Stealth Boy
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Executioner's
+50% More Damage when Your Target is Below 40% Health
25 Leather
+50% More Damage when Your Target is Below 40% Health
Exterminator's
[Armor] -15% Damage From Mirelurks and Insects
[Weapon] +50% Damage to Mirelurks and Insects
1 Bloodbug Proboscis, 1 Stigwing Barb
[Armor] -15% Damage From Mirelurks and Insects
[Weapon] +50% Damage to Mirelurks and Insects
Furious
+5% Damage after Each Consecutive Hit on the Same Target, up to +45%
1 Fury
+5% Damage after Each Consecutive Hit on the Same Target, up to +45%
Ghoul Slayer's
[Armor] -15% Damage From Ghouls
[Weapon] +50% Damage to Ghouls
1 RadShield
[Armor] -15% Damage From Ghouls
[Weapon] +50% Damage to Ghouls
Gourmand's
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%
1 Vegetarian Ham
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%
Hunter's
[Armor] -15% Damage From Animals
[Weapon] +50% Damage to Animals
1 Yao Guai Hide
[Armor] -15% Damage From Animals
[Weapon] +50% Damage to Animals
Instigating
+100% Damage Against Targets with Full Health
5 Whiskey
+100% Damage Against Targets with Full Health
Juggernaut's
Damage Increases up to +25% as Health Increases. Currently <+MAG>%
5 Buffout
Damage Increases up to +25% as Health Increases. Currently <+MAG>%
Junkie's
Damage Increases per Addiction up to +50% Currently <+MAG>%
5 Mentats
Damage Increases per Addiction up to +50% Currently <+MAG>%
Life Saving
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
5 Stimpak
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
Medic's
Attacks will Heal Friendly Targets by 5% Health
1 Bobblehead: Medicine
Attacks will Heal Friendly Targets by 5% Health
Mutant Slayer's
[Armor] -15% Damage From Super Mutants
[Weapon] +50% Damage to Super Mutants
1 Super Mutant Head
[Armor] -15% Damage From Super Mutants
[Weapon] +50% Damage to Super Mutants
Mutant's
[Armor] +10 Damage Resistance and Energy Resistance While Mutated
[Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%
10 Asbestos
[Armor] +10 Damage Resistance and Energy Resistance While Mutated
[Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%
Nocturnal
[Armor] +40 Damage Resistance and Energy Resistance at Night
[Weapon] +50% Damage at Night
10 Nuclear Material
[Armor] +40 Damage Resistance and Energy Resistance at Night
[Weapon] +50% Damage at Night
Overeater's
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%
1 Perfect Bubblegum
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%
Quad
+300% Ammo Capacity
1 Fusion Core
+300% Ammo Capacity
Regenerating
+0.5% Heal Rate
1 Healing Factor Serum
+0.5% Heal Rate
Stalker's
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost
1 Calmex
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
1 Grounded Serum
Reduce Your Target's Damage Output by 25% for 5 seconds
Troubleshooter's
[Armor] -15% Damage From Robots
[Weapon] +50% Damage to Robots
10 Circuitry
[Armor] -15% Damage From Robots
[Weapon] +50% Damage to Robots
Two Shot
+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil
20 Lead
+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>
5 X-Cell
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
10 Bloodpacks
Restore 2% Health over 2 seconds when you Hit a Target
Vanguard's
Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health. Currently <+MAG>
5 Blood Pack
Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health. Currently <+MAG>
Weightless
-90% Weight
1 Bird Bones Serum
-90% Weight
Zealot's
[Armor] -15% Damage From Scorched
[Weapon] +50% Damage to Scorched
10 Ultracite
[Armor] -15% Damage From Scorched
[Weapon] +50% Damage to Scorched
Agility
+2 Agility
1 Bobblehead: Agility
+2 Agility
Antiseptic
+25% Reduced Disease Chance From Environmental Hazards
10 Disease Cure
+25% Reduced Disease Chance From Environmental Hazards
Basher's
+50% Bash Damage
25 Concrete
+50% Bash Damage
Charisma
+2 Charisma
1 Bobblehead: Charisma
+2 Charisma
Crippling
+50% Limb Damage
5 Black Titanium
+50% Limb Damage
Endurance
+2 Endurance
1 Bobblehead: Endurance
+2 Endurance
Explosive
Projectiles explode for +20% weapon damage
1 Bobblehead: Explosive
Projectiles explode for +20% weapon damage
FIreproof
+25 Fire Resistance
10 Floater Flamer Puc Sac
+25 Fire Resistance
Glutton
Hunger and Thirst Grow 10% Slower
1 Perfect Bubblegum
Hunger and Thirst Grow 10% Slower
Hardy
Receive 7% Less Explosion Damage
1 Bobblehead: Explosive
Receive 7% Less Explosion Damage
HazMat
+25 Radiation Resistance
10 Rad-x
+25 Radiation Resistance
Heavy Hitter's
+40% Power Attack Damage
25 Concrete
+40% Power Attack Damage
Hitman's
+25% Damage While Aiming
10 Fiber Optics
+25% Damage While Aiming
Inertial
Replenish 15 Action Points with Each Kill
10 Canned Coffee
Replenish 15 Action Points with Each Kill
Intelligence
+2 Intelligence
1 Bobblehead: Intelligence
+2 Intelligence
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
15 Gunpowder
The last round in a magazine has a 25% chance to Deal +100% Damage
Luck
+2 Luck
1 Bobblehead: Luck
+2 Luck
Perception
+2 Perception
1 Bobblehead: Perception
+2 Perception
Poisoner's
+25 Poison Resistance
10 Floater Gnasher Puc Sac
+25 Poison Resistance
Powered
+5% Action Point Regen
10 Canned Coffee
+5% Action Point Regen
Rapid
[Ranged] +25% Weapon Speed
[Melee] +40% Weapon Speed
1 Speed Demon Serum
[Ranged] +25% Weapon Speed
[Melee] +40% Weapon Speed
Riposting
+50% Melee Damage Reflection While Blocking
25 Glass
+50% Melee Damage Reflection While Blocking
Steady
+25% Melee Damage While Not Moving
3 Orange Mentats
+25% Melee Damage While Not Moving
Strength
+2 Strength
1 Bobblehead: Strength
+2 Strength
V.A.T.S. Enhanced
+50% Chance to Hit a Target in V.A.T.S.
3 Berry Mentats
+50% Chance to Hit a Target in V.A.T.S.
Vital
+50% Critical Damage
1 Eagle Eyes Serum
+50% Critical Damage
Warming
+25 Cryo Resistance
10 Floater Freezer Pus Sac
+25 Cryo Resistance
Acrobat's
-50% Fall Damage
1 Marsupial Serum
-50% Fall Damage
Adamantium
Receive 15% less Limb Damage
1 Twisted Muscles Serum
Receive 15% less Limb Damage
Agility
+3 Agility
1 Bobblehead: Agility
+3 Agility
Arms Keeper's
Weapon Weights Reduced by 20%
1 Bobblehead: Small Guns
Weapon Weights Reduced by 20%
Belted
Ammo Weight Reduced by 20%
25 Lead
Ammo Weight Reduced by 20%
Burning
5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.
15 Floater Flamer Pus Sac
5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.
Cavalier's
[Armor] 75% Chance to Reduce Damage by 15% While Sprinting
[Weapon Melee] -15% Damage Taken While Blocking
10 Oil
[Armor] 75% Chance to Reduce Damage by 15% While Sprinting
[Weapon Melee] -15% Damage Taken While Blocking
Charisma
+3 Charisma
1 Bobblehead: Charisma
+3 Charisma
Defender's
[Armor] -15% Damage Taken While Blocking
[Weapon Melee] -40% Damage Taken While Power Attacking
25 Steel
[Armor] -15% Damage Taken While Blocking
[Weapon Melee] -40% Damage Taken While Power Attacking
Dissipating
+0.25% Radiation Damage Recovery
10 RadAway
+0.25% Radiation Damage Recovery
Diver's
Breathe Underwater
15 Plastic
Breathe Underwater
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
1 Stimpak: Super
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Durability
Breaks 50% slower
1 Bobblehead: Repair
Breaks 50% slower
Electrified
5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.
1 Electrically Charged Serum
5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.
Endurance
+3 Endurance
1 Bobblehead: Endurance
+3 Endurance
Frozen
5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.
15 Floater Freezer Pus Sac
5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.
Ghost's
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
1 Stealth Boy
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
Intelligence
+3 Intelligence
1 Bobblehead: Intelligence
+3 Intelligence
Lightweight
-90% weight
10 Cork
-90% weight
Luck
+3 Luck
1 Bobblehead: Luck
+3 Luck
Lucky
+15 Bonus V.A.T.S. Critical Charge
1 Bobblehead: Luck
+15 Bonus V.A.T.S. Critical Charge
Nimble
+100% Faster Movement Speed While Aiming
25 Springs
+100% Faster Movement Speed While Aiming
Pack Rat's
Junk Item Weights Reduced by 20%
1 Marsupial Serum
Junk Item Weights Reduced by 20%
Perception
+3 Perception
1 Bobblehead: Perception
+3 Perception
Resilient
+250 Damage Resistance While Reloading
5 Med-X
+250 Damage Resistance While Reloading
Safecracker's
Increases Size of Sweet-Spot While Picking Locks by 2
1 Bobblehead: Lock Picking
Increases Size of Sweet-Spot While Picking Locks by 2
Secret Agent's
+25% Less Noise While Sneaking +25% Reduce Detection Chance
1 Bobblehead: Sneak
+25% Less Noise While Sneaking +25% Reduce Detection Chance
Sentinel's
75% Chance to Reduce Damage by 15% While Not Moving
1 Scaly Skin Serum
75% Chance to Reduce Damage by 15% While Not Moving
Steadfast
+50 Damage Resistance While Aiming
5 Ballistic Fiber
+50 Damage Resistance While Aiming
Strength
+3 Strength
1 Bobblehead: Strength
+3 Strength
Swift
+15% Reload Speed
1 Speed Demon Serum
+15% Reload Speed
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
10 Purified Water
Food, Drink, and Chem Weights Reduced by 20%
Toxic
5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.
15 Floater Gnasher Pus Sac
5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.
V.A.T.S. Optimized
-25% Action Point Cost
10 Sugar
-25% Action Point Cost